#define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
#define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
#define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
#define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
#define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
#define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
#define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
#define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
#define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
+#define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
/* values for key_status */
#define KEY_NOT_PRESSED FALSE
#define BUTTON_1 4
#define BUTTON_2 5
+#define NUM_PLAYER_ACTIONS 6
+
/* values for special "focus player" bitmasks */
#define BIT_SET_FOCUS 6
#define KEY_BUTTON_1 (1 << BUTTON_1)
#define KEY_BUTTON_2 (1 << BUTTON_2)
+#define KEY_BUTTON_SNAP KEY_BUTTON_1
+#define KEY_BUTTON_DROP KEY_BUTTON_2
#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+#define FRAMES_PER_SECOND_SP 35
/* maximum playfield size supported by libgame functions */
#define MAX_PLAYFIELD_WIDTH 128
Key focus_player_all;
Key tape_eject;
+ Key tape_extra;
Key tape_stop;
Key tape_pause;
Key tape_record;
Key sound_simple;
Key sound_loops;
Key sound_music;
+
+ Key snap_left;
+ Key snap_right;
+ Key snap_up;
+ Key snap_down;
};
struct SetupSystemInfo
void ReCreateBitmap(Bitmap **, int, int, int);
void FreeBitmap(Bitmap *);
void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
void (*draw_border_function)(void));
void FillRectangle(Bitmap *, int, int, int, int, Pixel);