#define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
#define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
#define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
+#define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
#define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
#define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
#define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+#define FRAMES_PER_SECOND_SP 35
/* maximum playfield size supported by libgame functions */
#define MAX_PLAYFIELD_WIDTH 128
Key focus_player_all;
Key tape_eject;
+ Key tape_extra;
Key tape_stop;
Key tape_pause;
Key tape_record;
void ReCreateBitmap(Bitmap **, int, int, int);
void FreeBitmap(Bitmap *);
void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
void (*draw_border_function)(void));
void FillRectangle(Bitmap *, int, int, int, int, Pixel);