changed name of preprocessor constant
[rocksndiamonds.git] / src / libgame / system.h
index 15391399f06451c7b2a3b75bfeea1d0100b8c161..065d8836a86ecdc0d6d5af95cd95849d9b09fcef 100644 (file)
 #define USE_TOUCH_INPUT_OVERLAY
 #define USE_COMPLETE_DISPLAY
 #define HAS_SCREEN_KEYBOARD
-#define SCREEN_KEYBOARD_POS(h)         ((h) / 2)
+#define SCREEN_KEYBOARD_POS(h)         ((h) * 40 / 100)
 #endif
 
 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
 #define DOCS_DIRECTORY         "docs"
 #define ELEMENTS_DIRECTORY     "elements"
 #define CREDITS_DIRECTORY      "credits"
-#define INFO_DIRECTORY         "info"
+#define PROGRAM_INFO_DIRECTORY "program"
 #define CACHE_DIRECTORY                "cache"
 #define CONF_DIRECTORY         "conf"
 #define NETWORK_DIRECTORY      "network"
 #define BACKLINK_TEXT_MAIN     ".. (main menu)"
 #define BACKLINK_TEXT_SETUP    ".. (setup menu)"
 #define BACKLINK_TEXT_PARENT   ".. (parent directory)"
-#define BACKLINK_TEXT_SCORES   "back"
+#define BACKLINK_TEXT_BACK     "back"
 
 #define TREE_INFOTEXT(t)       ((t) == TREE_TYPE_SCORE_ENTRY ?         \
                                 INFOTEXT_SCORE_ENTRY :                 \
                                 INFOTEXT_UNDEFINED)
 
 #define TREE_BACKLINK_TEXT(t)  ((t) == TREE_TYPE_SCORE_ENTRY ?         \
-                                BACKLINK_TEXT_SCORES :                 \
+                                BACKLINK_TEXT_BACK :                   \
                                 (t) == TREE_TYPE_LEVEL_DIR ?           \
                                 BACKLINK_TEXT_MAIN :                   \
                                 BACKLINK_TEXT_SETUP)