fixed text event handling for newer SDL versions on Android
[rocksndiamonds.git] / src / libgame / system.h
index 29f1c28ed708df72cee6c910c26f234762b67562..02f396d773bf79c30544e4fa26d53276732e328d 100644 (file)
 
 // values for special settings for mobile devices
 #if defined(PLATFORM_ANDROID)
+#define HAS_TOUCH_DEVICE
 #define USE_TOUCH_INPUT_OVERLAY
 #define USE_COMPLETE_DISPLAY
 #define HAS_SCREEN_KEYBOARD
@@ -1759,6 +1760,7 @@ extern int                        button_status;
 extern boolean                 motion_status;
 extern int                     wheel_steps;
 extern boolean                 keyrepeat_status;
+extern boolean                 textinput_status;
 
 extern int                     redraw_mask;