#define ANIM_RANDOM (1 << 4)
#define ANIM_REVERSE (1 << 5)
-#if 0
-/* values for special animation modes */
-#define ANIM_DEFAULT (1 << 6)
-#define ANIM_QUICK (1 << 7)
-#define ANIM_SPECIAL1 (1 << 8)
-#endif
+/* values for special (non game element) animation modes */
+#define ANIM_HORIZONTAL (1 << 6)
+#define ANIM_VERTICAL (1 << 7)
+
+#define ANIM_DEFAULT ANIM_LOOP
/* values for redraw_mask */
#define REDRAW_NONE (0)