added option to not trigger further animations if CE change event consumed
[rocksndiamonds.git] / src / libgame / system.h
index 05f9f08ac9b66540d6e342c576c0ca2ff4a93f69..d74b057b60b28314dbf760ac72ec0293d8d5c50c 100644 (file)
 #define STYLE_BLOCK            (1 << 4)
 #define STYLE_PASSTHROUGH      (1 << 5)
 #define STYLE_MULTIPLE_ACTIONS (1 << 6)
+#define STYLE_CONSUME_CE_EVENT (1 << 7)
 
 #define STYLE_DEFAULT          STYLE_NONE