#define USE_TOUCH_INPUT_OVERLAY
#define USE_COMPLETE_DISPLAY
#define HAS_SCREEN_KEYBOARD
-#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
+#define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100)
#endif
// values for drag-and-drop support (some parts not added before SDL 2.0.5)