fixed drawing mouse pointer global animation above MM engine tile cursor
[rocksndiamonds.git] / src / libgame / system.h
index 02e58143fbb6668351aa67cc480da745574f1a45..acc20894f52e3610538d1f6c88b50ca70d9133d7 100644 (file)
 // values for drawing stages for global animations
 #define DRAW_GLOBAL_ANIM_STAGE_1       1
 #define DRAW_GLOBAL_ANIM_STAGE_2       2
+#define DRAW_GLOBAL_ANIM_STAGE_3       3
 
 // values for drawing target (various functions)
 #define DRAW_TO_BACKBUFFER             0