video.frame_delay = 0;
video.frame_delay_value = GAME_FRAME_DELAY;
+ video.shifted_up = FALSE;
+
SDLInitVideoBuffer(fullscreen);
video.initialized = TRUE;
return HandleKeyModState(KSYM_UNDEFINED, 0);
}
+void StartTextInput(int x, int y)
+{
+#if defined(TARGET_SDL2)
+ SDL_StartTextInput();
+
+#if defined(HAS_SCREEN_KEYBOARD)
+ if (y > video.height / 2)
+ video.shifted_up = TRUE;
+#endif
+#endif
+}
+
+void StopTextInput()
+{
+#if defined(TARGET_SDL2)
+ SDL_StopTextInput();
+
+#if defined(HAS_SCREEN_KEYBOARD)
+ video.shifted_up = FALSE;
+#endif
+#endif
+}
+
boolean CheckCloseWindowEvent(ClientMessageEvent *event)
{
if (event->type != EVENT_CLIENTMESSAGE)