added video frame counter (currently not used)
[rocksndiamonds.git] / src / libgame / system.c
index d6ede9ffd169ed8808177c144864940f957fe260..dc7dba8b2db2c763e19ee8cc274c38d73cc50b06 100644 (file)
@@ -570,6 +570,7 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
 
   video.window_scaling_available = WINDOW_SCALING_STATUS;
 
+  video.frame_counter = 0;
   video.frame_delay = 0;
   video.frame_delay_value = GAME_FRAME_DELAY;