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fixed bug with losing image filename when scaling bitmaps
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index 7321731c75110895a24c6c0380a5036cdf338ee2..d5504854bc13d90f30ee9c1a3f9f8adf3387ac2f 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-1388,7
+1388,13
@@
static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
free_old_bitmap = FALSE;
if (free_old_bitmap)
free_old_bitmap = FALSE;
if (free_old_bitmap)
+ {
+ /* copy image filename from old to new standard sized bitmap */
+ bitmaps[IMG_BITMAP_STANDARD]->source_filename =
+ getStringCopy(old_bitmap->source_filename);
+
FreeBitmap(old_bitmap);
FreeBitmap(old_bitmap);
+ }
}
else
{
}
else
{