fixed bug with losing image filename when scaling bitmaps
[rocksndiamonds.git] / src / libgame / system.c
index 7321731c75110895a24c6c0380a5036cdf338ee2..d5504854bc13d90f30ee9c1a3f9f8adf3387ac2f 100644 (file)
@@ -1388,7 +1388,13 @@ static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
        free_old_bitmap = FALSE;
 
     if (free_old_bitmap)
+    {
+      /* copy image filename from old to new standard sized bitmap */
+      bitmaps[IMG_BITMAP_STANDARD]->source_filename =
+       getStringCopy(old_bitmap->source_filename);
+
       FreeBitmap(old_bitmap);
+    }
   }
   else
   {