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added fields to graphics info structure to store current mouse position
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index 488e838e8c4b82650edbcd48caee246420f1c6d8..c7270d93f77540db4e19f1bd2392db493551e3ec 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-317,6
+317,8
@@
void InitGfxCustomArtworkInfo(void)
void InitGfxOtherSettings(void)
{
gfx.cursor_mode = CURSOR_DEFAULT;
+ gfx.mouse_x = 0;
+ gfx.mouse_y = 0;
}
void InitTileCursorInfo(void)