added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / libgame / system.c
index 2f21541d8e0419b5c938853082051c8075f550fe..c1abb8a41ab1d11d7d43f34f5c128dea14694e99 100644 (file)
@@ -287,7 +287,7 @@ void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int))
   gfx.draw_global_border_function = draw_global_border_function;
 }
 
-void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int))
+void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int, int))
 {
   gfx.draw_tile_cursor_function = draw_tile_cursor_function;
 }
@@ -599,15 +599,20 @@ void FreeBitmap(Bitmap *bitmap)
   free(bitmap);
 }
 
+void ResetBitmapAlpha(Bitmap *bitmap)
+{
+  bitmap->alpha[0][0] = -1;
+  bitmap->alpha[0][1] = -1;
+  bitmap->alpha[1][0] = -1;
+  bitmap->alpha[1][1] = -1;
+  bitmap->alpha_next_blit = -1;
+}
+
 Bitmap *CreateBitmapStruct(void)
 {
   Bitmap *new_bitmap = checked_calloc(sizeof(Bitmap));
 
-  new_bitmap->alpha[0][0] = -1;
-  new_bitmap->alpha[0][1] = -1;
-  new_bitmap->alpha[1][0] = -1;
-  new_bitmap->alpha[1][1] = -1;
-  new_bitmap->alpha_next_blit = -1;
+  ResetBitmapAlpha(new_bitmap);
 
   return new_bitmap;
 }