fixed using SDL_DisplayFormat() even if video is not initialized yet
[rocksndiamonds.git] / src / libgame / system.c
index f45e87e8b91885bcc78e371a288891a35a357408..c04c77e5b40ea57947be26754ec3f2c088f683ac 100644 (file)
@@ -361,6 +361,8 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
 
   SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
 
+  video.initialized = TRUE;
+
   drawto = backbuffer;
 }