added pre-processor directive to set if platform has touch device
[rocksndiamonds.git] / src / libgame / system.c
index d6ede9ffd169ed8808177c144864940f957fe260..af3e053607781e7e1b83ed5dfb911396584f6441 100644 (file)
@@ -117,7 +117,11 @@ void InitNetworkInfo(boolean enabled, boolean connected, boolean serveronly,
 
 void InitRuntimeInfo()
 {
+#if defined(HAS_TOUCH_DEVICE)
+  runtime.uses_touch_device = TRUE;
+#else
   runtime.uses_touch_device = FALSE;
+#endif
 }
 
 void InitScoresInfo(void)
@@ -320,8 +324,9 @@ void InitGfxOtherSettings(void)
   gfx.cursor_mode_override = CURSOR_UNDEFINED;
   gfx.cursor_mode_final = gfx.cursor_mode;
 
-  gfx.mouse_x = 0;
-  gfx.mouse_y = 0;
+  // prevent initially displaying custom mouse cursor in upper left corner
+  gfx.mouse_x = POS_OFFSCREEN;
+  gfx.mouse_y = POS_OFFSCREEN;
 }
 
 void InitTileCursorInfo(void)
@@ -570,6 +575,7 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
 
   video.window_scaling_available = WINDOW_SCALING_STATUS;
 
+  video.frame_counter = 0;
   video.frame_delay = 0;
   video.frame_delay_value = GAME_FRAME_DELAY;
 
@@ -1690,7 +1696,7 @@ KeyMod HandleKeyModState(Key key, int key_status)
   {
     KeyMod new_modifier = KMOD_None;
 
-    switch(key)
+    switch (key)
     {
       case KSYM_Shift_L:
        new_modifier = KMOD_Shift_L;