fixed re-initialization of textures after change of renderer
[rocksndiamonds.git] / src / libgame / system.c
index d1cb4d35d2ed875a29181b410d034b310fe81285..a52b4ec201da7e9f2403ed5e73bf0406442d9cde 100644 (file)
@@ -407,7 +407,7 @@ void FreeBitmap(Bitmap *bitmap)
 
 Bitmap *CreateBitmapStruct(void)
 {
-  return checked_calloc(sizeof(struct SDLSurfaceInfo));
+  return checked_calloc(sizeof(Bitmap));
 }
 
 Bitmap *CreateBitmap(int width, int height, int depth)
@@ -1190,6 +1190,11 @@ void CreateBitmapTextures(Bitmap **bitmaps)
   SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
 }
 
+void FreeBitmapTextures(Bitmap **bitmaps)
+{
+  SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
+}
+
 void ScaleBitmap(Bitmap **bitmaps, int zoom_factor)
 {
   CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);