struct VideoSystemInfo video;
struct AudioSystemInfo audio;
struct GfxInfo gfx;
+struct TileCursorInfo tile_cursor;
struct OverlayInfo overlay;
struct ArtworkInfo artwork;
struct JoystickInfo joystick;
gfx.draw_global_border_function = draw_global_border_function;
}
+void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int))
+{
+ gfx.draw_tile_cursor_function = draw_tile_cursor_function;
+}
+
void InitGfxCustomArtworkInfo()
{
gfx.override_level_graphics = FALSE;
gfx.cursor_mode = CURSOR_DEFAULT;
}
+void InitTileCursorInfo()
+{
+ tile_cursor.enabled = FALSE;
+ tile_cursor.active = FALSE;
+ tile_cursor.moving = FALSE;
+
+ tile_cursor.xpos = 0;
+ tile_cursor.ypos = 0;
+ tile_cursor.x = 0;
+ tile_cursor.y = 0;
+ tile_cursor.target_x = 0;
+ tile_cursor.target_y = 0;
+}
+
void InitOverlayInfo()
{
overlay.enabled = FALSE;
#endif
}
+void SetTileCursorEnabled(boolean enabled)
+{
+ tile_cursor.enabled = enabled;
+}
+
+void SetTileCursorActive(boolean active)
+{
+ tile_cursor.active = active;
+}
+
+void SetTileCursorTargetXY(int x, int y)
+{
+ // delayed placement of tile selection cursor at target position
+ // (tile cursor will be moved to target position step by step)
+
+ tile_cursor.xpos = x;
+ tile_cursor.ypos = y;
+ tile_cursor.target_x = gfx.sx + x * gfx.game_tile_size;
+ tile_cursor.target_y = gfx.sy + y * gfx.game_tile_size;
+
+ tile_cursor.moving = TRUE;
+}
+
+void SetTileCursorXY(int x, int y)
+{
+ // immediate placement of tile selection cursor at target position
+
+ SetTileCursorTargetXY(x, y);
+
+ tile_cursor.x = tile_cursor.target_x;
+ tile_cursor.y = tile_cursor.target_y;
+
+ tile_cursor.moving = FALSE;
+}
+
void SetOverlayEnabled(boolean enabled)
{
overlay.enabled = enabled;
SDLInitVideoBuffer(fullscreen);
- video.initialized = TRUE;
+ video.initialized = !program.headless;
drawto = backbuffer;
}