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fixed text event handling for newer SDL versions on Android
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index af3e053607781e7e1b83ed5dfb911396584f6441..9a8d117b85f1f2c7e6f78c3b35d8b582d0e9f311 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-57,6
+57,7
@@
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
int wheel_steps = DEFAULT_WHEEL_STEPS;
boolean keyrepeat_status = TRUE;
boolean motion_status = FALSE;
int wheel_steps = DEFAULT_WHEEL_STEPS;
boolean keyrepeat_status = TRUE;
+boolean textinput_status = FALSE;
int redraw_mask = REDRAW_NONE;
int redraw_mask = REDRAW_NONE;
@@
-1753,6
+1754,8
@@
KeyMod GetKeyModStateFromEvents(void)
void StartTextInput(int x, int y, int width, int height)
{
void StartTextInput(int x, int y, int width, int height)
{
+ textinput_status = TRUE;
+
#if defined(HAS_SCREEN_KEYBOARD)
SDL_StartTextInput();
#if defined(HAS_SCREEN_KEYBOARD)
SDL_StartTextInput();
@@
-1767,6
+1770,8
@@
void StartTextInput(int x, int y, int width, int height)
void StopTextInput(void)
{
void StopTextInput(void)
{
+ textinput_status = FALSE;
+
#if defined(HAS_SCREEN_KEYBOARD)
SDL_StopTextInput();
#if defined(HAS_SCREEN_KEYBOARD)
SDL_StopTextInput();