#endif
}
+void LimitScreenUpdates(boolean enable)
+{
+#if defined(TARGET_SDL)
+ SDLLimitScreenUpdates(enable);
+#endif
+}
+
void InitVideoDisplay(void)
{
#if defined(TARGET_SDL)
void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
{
+#if 0
printf("::: InitVideoBuffer\n");
+#endif
video.width = width;
video.height = height;