prepared global animation functions to update different screen buffers
[rocksndiamonds.git] / src / libgame / system.c
index a5ebc4f05e2a5fd05e39986a918fb74b05892427..8b81ede9deef4db5b27ba81e47f74847b31d51d2 100644 (file)
@@ -241,7 +241,7 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
   gfx.draw_busy_anim_function = draw_busy_anim_function;
 }
 
-void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int))
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int))
 {
   gfx.draw_global_anim_function = draw_global_anim_function;
 }