added mouse wheel support also for SDL2 target
[rocksndiamonds.git] / src / libgame / system.c
index 600b4b3217a6ad785ccc3f1b4608c824fa4149f7..7dc231a864ce04186dfe8dc023e5a6d9b936fa83 100644 (file)
@@ -50,6 +50,7 @@ DrawBuffer           *drawto = NULL;
 
 int                    button_status = MB_NOT_PRESSED;
 boolean                        motion_status = FALSE;
+int                    wheel_steps = DEFAULT_WHEEL_STEPS;
 #if defined(TARGET_SDL2)
 boolean                        keyrepeat_status = TRUE;
 #endif