#endif
}
-inline void InitVideoDisplay(void)
+void InitVideoDisplay(void)
{
#if defined(TARGET_SDL)
SDLInitVideoDisplay();
#endif
}
-inline void CloseVideoDisplay(void)
+void CloseVideoDisplay(void)
{
KeyboardAutoRepeatOn();
#endif
}
-inline void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
- int width, int height, int depth,
- boolean fullscreen)
+void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
+ int width, int height, int depth, boolean fullscreen)
{
video.width = width;
video.height = height;
#endif
}
-inline Bitmap *CreateBitmapStruct(void)
+Bitmap *CreateBitmapStruct(void)
{
#if defined(TARGET_SDL)
return checked_calloc(sizeof(struct SDLSurfaceInfo));
#endif
}
-inline Bitmap *CreateBitmap(int width, int height, int depth)
+Bitmap *CreateBitmap(int width, int height, int depth)
{
Bitmap *new_bitmap = CreateBitmapStruct();
int real_depth = GetRealDepth(depth);
*dst_bitmap = *src_bitmap;
}
-inline void FreeBitmap(Bitmap *bitmap)
+void FreeBitmap(Bitmap *bitmap)
{
if (bitmap == NULL)
return;
free(bitmap);
}
-inline void CloseWindow(DrawWindow *window)
+void CloseWindow(DrawWindow *window)
{
#if defined(TARGET_X11)
if (window->drawable)
#endif
}
-static inline boolean CheckDrawingArea(int x, int y, int width, int height,
+inline static boolean CheckDrawingArea(int x, int y, int width, int height,
int draw_mask)
{
if (draw_mask == REDRAW_NONE)
return FALSE;
}
-inline boolean DrawingDeactivated(int x, int y, int width, int height)
+boolean DrawingDeactivated(int x, int y, int width, int height)
{
return CheckDrawingArea(x, y, width, height, gfx.draw_deactivation_mask);
}
-inline boolean DrawingOnBackground(int x, int y)
+boolean DrawingOnBackground(int x, int y)
{
return (CheckDrawingArea(x, y, 1, 1, gfx.background_bitmap_mask) &&
CheckDrawingArea(x, y, 1, 1, gfx.draw_background_mask));
}
-inline void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y, int width, int height,
- int dst_x, int dst_y)
+void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
{
if (DrawingDeactivated(dst_x, dst_y, width, height))
return;
dst_x, dst_y, BLIT_OPAQUE);
}
-inline void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
- Pixel color)
+void FadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay,
+ int post_delay)
+{
+#if defined(TARGET_SDL)
+ SDLFadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+#else
+ X11FadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+#endif
+}
+
+void FillRectangle(Bitmap *bitmap, int x, int y, int width, int height,
+ Pixel color)
{
if (DrawingDeactivated(x, y, width, height))
return;
sysFillRectangle(bitmap, x, y, width, height, color);
}
-inline void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height)
+void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height)
{
FillRectangle(bitmap, x, y, width, height, BLACK_PIXEL);
}
-inline void ClearRectangleOnBackground(Bitmap *bitmap, int x, int y,
- int width, int height)
+void ClearRectangleOnBackground(Bitmap *bitmap, int x, int y,
+ int width, int height)
{
if (DrawingOnBackground(x, y))
BlitBitmap(gfx.background_bitmap, bitmap, x, y, width, height, x, y);
ClearRectangle(bitmap, x, y, width, height);
}
-inline void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
+void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap)
{
#if defined(TARGET_X11)
if (clip_gc)
#endif
}
-inline void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
+void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y)
{
#if defined(TARGET_X11)
if (clip_gc)
#endif
}
-inline void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y,
- int width, int height,
- int dst_x, int dst_y)
+void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
{
if (DrawingDeactivated(dst_x, dst_y, width, height))
return;
dst_x, dst_y, BLIT_MASKED);
}
-inline void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y,
- int width, int height,
- int dst_x, int dst_y)
+void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
{
if (DrawingOnBackground(dst_x, dst_y))
{
dst_x, dst_y);
}
-inline void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
- int to_x, int to_y)
+void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
+ int to_x, int to_y)
{
#if defined(TARGET_SDL)
SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, BLACK_PIXEL);
#endif
}
-inline void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
- int to_x, int to_y)
+void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y,
+ int to_x, int to_y)
{
#if defined(TARGET_SDL)
SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL);
}
#if !defined(TARGET_X11_NATIVE)
-inline void DrawLine(Bitmap *bitmap, int from_x, int from_y,
- int to_x, int to_y, Pixel pixel, int line_width)
+void DrawLine(Bitmap *bitmap, int from_x, int from_y,
+ int to_x, int to_y, Pixel pixel, int line_width)
{
int x, y;
}
#endif
-inline void DrawLines(Bitmap *bitmap, struct XY *points, int num_points,
- Pixel pixel)
+void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, Pixel pixel)
{
#if !defined(TARGET_X11_NATIVE)
int line_width = 4;
#endif
}
-inline Pixel GetPixel(Bitmap *bitmap, int x, int y)
+Pixel GetPixel(Bitmap *bitmap, int x, int y)
{
if (x < 0 || x >= bitmap->width ||
y < 0 || y >= bitmap->height)
#endif
}
-inline Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
- unsigned int color_g, unsigned int color_b)
+Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r,
+ unsigned int color_g, unsigned int color_b)
{
#if defined(TARGET_SDL)
return SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b);
#endif
}
-inline Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
+Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color)
{
unsigned int color_r = (color >> 16) & 0xff;
unsigned int color_g = (color >> 8) & 0xff;
}
/* execute all pending screen drawing operations */
-inline void FlushDisplay(void)
+void FlushDisplay(void)
{
#ifndef TARGET_SDL
XFlush(display);
}
/* execute and wait for all pending screen drawing operations */
-inline void SyncDisplay(void)
+void SyncDisplay(void)
{
#ifndef TARGET_SDL
XSync(display, FALSE);
#endif
}
-inline void KeyboardAutoRepeatOn(void)
+void KeyboardAutoRepeatOn(void)
{
#if defined(TARGET_SDL)
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY / 2,
#endif
}
-inline void KeyboardAutoRepeatOff(void)
+void KeyboardAutoRepeatOff(void)
{
#if defined(TARGET_SDL)
SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
#endif
}
-inline boolean PointerInWindow(DrawWindow *window)
+boolean PointerInWindow(DrawWindow *window)
{
#if defined(TARGET_SDL)
return TRUE;
#endif
}
-inline boolean SetVideoMode(boolean fullscreen)
+boolean SetVideoMode(boolean fullscreen)
{
#if defined(TARGET_SDL)
return SDLSetVideoMode(&backbuffer, fullscreen);
#endif
}
-inline boolean ChangeVideoModeIfNeeded(boolean fullscreen)
+boolean ChangeVideoModeIfNeeded(boolean fullscreen)
{
#if defined(TARGET_SDL)
if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)||
/* audio functions */
/* ========================================================================= */
-inline void OpenAudio(void)
+void OpenAudio(void)
{
/* always start with reliable default values */
audio.sound_available = FALSE;
#endif
}
-inline void CloseAudio(void)
+void CloseAudio(void)
{
#if defined(TARGET_SDL)
SDLCloseAudio();
audio.sound_enabled = FALSE;
}
-inline void SetAudioMode(boolean enabled)
+void SetAudioMode(boolean enabled)
{
if (!audio.sound_available)
return;
/* event functions */
/* ========================================================================= */
-inline void InitEventFilter(EventFilter filter_function)
+void InitEventFilter(EventFilter filter_function)
{
#if defined(TARGET_SDL)
/* set event filter to filter out certain events */
#endif
}
-inline boolean PendingEvent(void)
+boolean PendingEvent(void)
{
#if defined(TARGET_SDL)
return (SDL_PollEvent(NULL) ? TRUE : FALSE);
#endif
}
-inline void NextEvent(Event *event)
+void NextEvent(Event *event)
{
#if defined(TARGET_SDL)
SDLNextEvent(event);
#endif
}
-inline void PeekEvent(Event *event)
+void PeekEvent(Event *event)
{
#if defined(TARGET_SDL)
SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
#endif
}
-inline Key GetEventKey(KeyEvent *event, boolean with_modifiers)
+Key GetEventKey(KeyEvent *event, boolean with_modifiers)
{
#if defined(TARGET_SDL)
#endif
}
-inline KeyMod HandleKeyModState(Key key, int key_status)
+KeyMod HandleKeyModState(Key key, int key_status)
{
static KeyMod current_modifiers = KMOD_None;
return current_modifiers;
}
-inline KeyMod GetKeyModState()
+KeyMod GetKeyModState()
{
#if defined(TARGET_SDL)
return (KeyMod)SDL_GetModState();
#endif
}
-inline boolean CheckCloseWindowEvent(ClientMessageEvent *event)
+boolean CheckCloseWindowEvent(ClientMessageEvent *event)
{
if (event->type != EVENT_CLIENTMESSAGE)
return FALSE;
/* joystick functions */
/* ========================================================================= */
-inline void InitJoysticks()
+void InitJoysticks()
{
int i;
#endif
}
-inline boolean ReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2)
+boolean ReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2)
{
#if defined(TARGET_SDL)
return SDLReadJoystick(nr, x, y, b1, b2);