{
if (gfx.draw_deactivation_mask != REDRAW_NONE)
{
- if ((gfx.draw_deactivation_mask & REDRAW_FIELD) &&
- x < gfx.sx + gfx.sxsize)
+ if (gfx.draw_deactivation_mask & REDRAW_ALL)
+ return TRUE;
+ else if ((gfx.draw_deactivation_mask & REDRAW_FIELD) &&
+ x < gfx.sx + gfx.sxsize)
return TRUE;
else if ((gfx.draw_deactivation_mask & REDRAW_DOORS) &&
x > gfx.dx)