moved level set info structure to game library layer
[rocksndiamonds.git] / src / libgame / system.c
index 5888f344a81c9cbd4585fdadff54f0a27b89d1fb..7321731c75110895a24c6c0380a5036cdf338ee2 100644 (file)
@@ -45,6 +45,7 @@ LevelDirTree         *leveldir_first = NULL;
 LevelDirTree          *leveldir_current = NULL;
 int                    level_nr;
 
+struct LevelSetInfo    levelset;
 struct LevelStats      level_stats[MAX_LEVELS];
 
 DrawWindow            *window = NULL;
@@ -122,6 +123,7 @@ void InitScoresInfo()
   program.global_scores = directoryExists(global_scores_dir);
   program.many_scores_per_name = !program.global_scores;
 
+#if 0
   if (options.debug)
   {
     if (program.global_scores)
@@ -136,6 +138,7 @@ void InitScoresInfo()
       Error(ERR_DEBUG, "Using private, single-user scores directory.");
     }
   }
+#endif
 
   free(global_scores_dir);
 }