rnd-20061003-2-src
[rocksndiamonds.git] / src / libgame / system.c
index 38e341b06c90e38ecbb41cf7a2616e9670f3b459..6e3eaaba10804489e8f082a5e8303dcffc87a580 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Artsoft Retro-Game Library                               *
 *----------------------------------------------------------*
-* (c) 1994-2002 Artsoft Entertainment                      *
+* (c) 1994-2006 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -327,6 +327,7 @@ void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
   video.width = width;
   video.height = height;
   video.depth = GetRealDepth(depth);
+
   video.fullscreen_available = FULLSCREEN_STATUS;
   video.fullscreen_enabled = FALSE;
   video.fullscreen_modes = NULL;
@@ -423,13 +424,16 @@ inline static boolean CheckDrawingArea(int x, int y, int width, int height,
   if (draw_mask & REDRAW_ALL)
     return TRUE;
 
-  if ((draw_mask & REDRAW_FIELD) && x < gfx.real_sx + gfx.full_sxsize)
+  if ((draw_mask & REDRAW_FIELD) &&
+      x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize)
     return TRUE;
 
-  if ((draw_mask & REDRAW_DOOR_1) && x >= gfx.dx && y < gfx.dy + gfx.dysize)
+  if ((draw_mask & REDRAW_DOOR_1) &&
+      x >= gfx.dx && y < gfx.dy + gfx.dysize)
     return TRUE;
 
-  if ((draw_mask & REDRAW_DOOR_2) && x >= gfx.dx && y >= gfx.vy)
+  if ((draw_mask & REDRAW_DOOR_2) &&
+      x >= gfx.dx && y >= gfx.vy)
     return TRUE;
 
   return FALSE;
@@ -457,13 +461,15 @@ void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap,
              dst_x, dst_y, BLIT_OPAQUE);
 }
 
-void FadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay,
-               int post_delay)
+void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
+                  int fade_mode, int fade_delay, int post_delay)
 {
 #if defined(TARGET_SDL)
-  SDLFadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+  SDLFadeRectangle(bitmap_cross, x, y, width, height,
+                  fade_mode, fade_delay, post_delay);
 #else
-  X11FadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+  X11FadeRectangle(bitmap_cross, x, y, width, height,
+                  fade_mode, fade_delay, post_delay);
 #endif
 }