fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / libgame / system.c
index aa9a4de14c44f06717528e76d269fa2abc388bde..6c2e968417e2b82f7ba74544d3d6634d931417d2 100644 (file)
@@ -421,6 +421,11 @@ void LimitScreenUpdates(boolean enable)
   SDLLimitScreenUpdates(enable);
 }
 
+void InitVideoDefaults(void)
+{
+  video.default_depth = 32;
+}
+
 void InitVideoDisplay(void)
 {
   if (program.headless)
@@ -466,7 +471,7 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
 
   SDLInitVideoBuffer(fullscreen);
 
-  video.initialized = TRUE;
+  video.initialized = !program.headless;
 
   drawto = backbuffer;
 }