added separate grid buttons for landscape and portrait screen orientation
[rocksndiamonds.git] / src / libgame / system.c
index 139ee57a562d6c2a046d7397c9df6e4d6c445e0e..5b7cede45da7a2932ca770d4bc9722b85eac13ed 100644 (file)
@@ -87,10 +87,10 @@ void InitProgramInfo(char *argv0, char *config_filename, char *userdata_subdir,
 
   program.cookie_prefix = cookie_prefix;
 
+  program.version_super = VERSION_SUPER(program_version);
   program.version_major = VERSION_MAJOR(program_version);
   program.version_minor = VERSION_MINOR(program_version);
   program.version_patch = VERSION_PATCH(program_version);
-  program.version_build = VERSION_BUILD(program_version);
   program.version_ident = program_version;
 
   program.version_string = program_version_string;
@@ -325,9 +325,60 @@ void InitTileCursorInfo()
 
 void InitOverlayInfo()
 {
+  static char *default_grid_button[6][2] =
+  {
+    { "      ",        "  ^^  " },
+    { "      ",        "  ^^  " },
+    { "      ",        "<<  >>" },
+    { "      ",        "<<  >>" },
+    { "111222",        "  vv  " },
+    { "111222",        "  vv  " }
+  };
+  int nr = GRID_ACTIVE_NR();
+  int i, x, y;
+
   overlay.enabled = FALSE;
   overlay.active = FALSE;
 
+  overlay.show_grid = FALSE;
+  overlay.show_grid_buttons = FALSE;
+
+  for (i = 0; i < 2; i++)
+  {
+    int grid_xsize = DEFAULT_GRID_XSIZE(i);
+    int grid_ysize = DEFAULT_GRID_YSIZE(i);
+    int min_xsize = MIN(6, grid_xsize);
+    int min_ysize = MIN(6, grid_ysize);
+    int startx = grid_xsize - min_xsize;
+    int starty = grid_ysize - min_ysize;
+
+    overlay.grid_xsize_all[i] = grid_xsize;
+    overlay.grid_ysize_all[i] = grid_ysize;
+
+    for (x = 0; x < MAX_GRID_XSIZE; x++)
+      for (y = 0; y < MAX_GRID_YSIZE; y++)
+       overlay.grid_button_all[i][x][y] = CHAR_GRID_BUTTON_NONE;
+
+    for (x = 0; x < min_xsize; x++)
+      for (y = 0; y < min_ysize; y++)
+       overlay.grid_button_all[i][x][starty + y] =
+         default_grid_button[y][0][x];
+
+    for (x = 0; x < min_xsize; x++)
+      for (y = 0; y < min_ysize; y++)
+       overlay.grid_button_all[i][startx + x][starty + y] =
+         default_grid_button[y][1][x];
+  }
+
+  overlay.grid_xsize = overlay.grid_xsize_all[nr];
+  overlay.grid_ysize = overlay.grid_ysize_all[nr];
+
+  for (x = 0; x < MAX_GRID_XSIZE; x++)
+    for (y = 0; y < MAX_GRID_YSIZE; y++)
+      overlay.grid_button[x][y] = overlay.grid_button_all[nr][x][y];
+
+  overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
+
 #if defined(PLATFORM_ANDROID)
   if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
     overlay.enabled = TRUE;
@@ -385,6 +436,17 @@ void SetOverlayActive(boolean active)
   overlay.active = active;
 }
 
+void SetOverlayShowGrid(boolean show_grid)
+{
+  overlay.show_grid = show_grid;
+  overlay.show_grid_buttons = show_grid;
+
+  SetOverlayActive(show_grid);
+
+  if (show_grid)
+    SetOverlayEnabled(TRUE);
+}
+
 boolean GetOverlayActive()
 {
   return overlay.active;