changed screen rendering mode from preprocessor to runtime configurable
[rocksndiamonds.git] / src / libgame / system.c
index a52b4ec201da7e9f2403ed5e73bf0406442d9cde..595daad7bd3fc148b43b0035fd8bc49b50d51f75 100644 (file)
@@ -207,9 +207,16 @@ void InitGfxWindowInfo(int win_xsize, int win_ysize)
   gfx.background_bitmap_mask = REDRAW_NONE;
 
   ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
-#if USE_FINAL_SCREEN_BITMAP
+
+#if defined(TARGET_SDL2)
   ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
 #endif
+
+  ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH);
+  ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH);
+  ReCreateBitmap(&gfx.fade_bitmap_black,  win_xsize, win_ysize, DEFAULT_DEPTH);
+
+  ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize);
 }
 
 void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)
@@ -234,11 +241,16 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
   gfx.draw_busy_anim_function = draw_busy_anim_function;
 }
 
-void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(void))
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int))
 {
   gfx.draw_global_anim_function = draw_global_anim_function;
 }
 
+void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int))
+{
+  gfx.draw_global_border_function = draw_global_border_function;
+}
+
 void InitGfxCustomArtworkInfo()
 {
   gfx.override_level_graphics = FALSE;
@@ -366,7 +378,7 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
 
   video.window_scaling_available = WINDOW_SCALING_STATUS;
 
-  SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
+  SDLInitVideoBuffer(fullscreen);
 
   video.initialized = TRUE;
 
@@ -752,12 +764,11 @@ void BlitToScreen(Bitmap *bitmap,
   if (bitmap == NULL)
     return;
 
-#if USE_FINAL_SCREEN_BITMAP
-  BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y,
-            width, height, dst_x, dst_y);
-#else
-  BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y);
-#endif
+  if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP)
+    BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y,
+              width, height, dst_x, dst_y);
+  else
+    BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y);
 }
 
 void BlitToScreenMasked(Bitmap *bitmap,
@@ -767,12 +778,11 @@ void BlitToScreenMasked(Bitmap *bitmap,
   if (bitmap == NULL)
     return;
 
-#if USE_FINAL_SCREEN_BITMAP
-  BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y,
-                  width, height, dst_x, dst_y);
-#else
-  BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y);
-#endif
+  if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP)
+    BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y,
+                    width, height, dst_x, dst_y);
+  else
+    BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y);
 }
 
 void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y,
@@ -872,7 +882,7 @@ void KeyboardAutoRepeatOff(void)
 
 boolean SetVideoMode(boolean fullscreen)
 {
-  return SDLSetVideoMode(&backbuffer, fullscreen);
+  return SDLSetVideoMode(fullscreen);
 }
 
 boolean ChangeVideoModeIfNeeded(boolean fullscreen)