Bitmap *LoadImage(char *basename)
{
Bitmap *new_bitmap;
- char filename[256];
-
- sprintf(filename, "%s/%s/%s",
- options.ro_base_directory, GRAPHICS_DIRECTORY, basename);
+ char *filename = getPath3(options.ro_base_directory, GRAPHICS_DIRECTORY,
+ basename);
#if defined(TARGET_SDL)
new_bitmap = SDLLoadImage(filename);
new_bitmap = X11LoadImage(filename);
#endif
+ free(filename);
+
return new_bitmap;
}