rnd-20001203-3-src
[rocksndiamonds.git] / src / libgame / system.c
index a88b78cfdb89630d70a96bd83106fa82ea2250e7..471c614f70af6c2783dad96b0a267d21b1c1cafd 100644 (file)
@@ -23,7 +23,7 @@ struct ProgramInfo    program;
 struct OptionInfo      options;
 struct VideoSystemInfo video;
 struct AudioSystemInfo audio;
-struct PlayfieldInfo   playfield;
+struct GfxInfo         gfx;
 
 Display        *display = NULL;
 Visual        *visual = NULL;
@@ -34,8 +34,11 @@ DrawWindow   window = NULL;
 DrawBuffer     backbuffer = NULL;
 DrawBuffer     drawto = NULL;
 
-int            redraw_mask;
-int            redraw_tiles;
+int            button_status = MB_NOT_PRESSED;
+boolean                motion_status = FALSE;
+
+int            redraw_mask = REDRAW_NONE;
+int            redraw_tiles = 0;
 
 int            FrameCounter = 0;
 
@@ -59,42 +62,42 @@ inline void InitProgramInfo(char *command_name, char *program_title,
   program.msdos_pointer_filename = msdos_pointer_filename;
 }
 
-inline void InitPlayfieldInfo(int sx, int sy, int sxsize, int sysize,
-                             int real_sx, int real_sy,
-                             int full_sxsize, int full_sysize)
+inline void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,
+                            int real_sx, int real_sy,
+                            int full_sxsize, int full_sysize)
 {
-  playfield.sx = sx;
-  playfield.sy = sy;
-  playfield.sxsize = sxsize;
-  playfield.sysize = sysize;
-  playfield.real_sx = real_sx;
-  playfield.real_sy = real_sy;
-  playfield.full_sxsize = full_sxsize;
-  playfield.full_sysize = full_sysize;
+  gfx.sx = sx;
+  gfx.sy = sy;
+  gfx.sxsize = sxsize;
+  gfx.sysize = sysize;
+  gfx.real_sx = real_sx;
+  gfx.real_sy = real_sy;
+  gfx.full_sxsize = full_sxsize;
+  gfx.full_sysize = full_sysize;
 }
 
-inline void InitDoor1Info(int dx, int dy, int dxsize, int dysize)
+inline void InitGfxDoor1Info(int dx, int dy, int dxsize, int dysize)
 {
-  playfield.dx = dx;
-  playfield.dy = dy;
-  playfield.dxsize = dxsize;
-  playfield.dysize = dysize;
+  gfx.dx = dx;
+  gfx.dy = dy;
+  gfx.dxsize = dxsize;
+  gfx.dysize = dysize;
 }
 
-inline void InitDoor2Info(int vx, int vy, int vxsize, int vysize)
+inline void InitGfxDoor2Info(int vx, int vy, int vxsize, int vysize)
 {
-  playfield.vx = vx;
-  playfield.vy = vy;
-  playfield.vxsize = vxsize;
-  playfield.vysize = vysize;
+  gfx.vx = vx;
+  gfx.vy = vy;
+  gfx.vxsize = vxsize;
+  gfx.vysize = vysize;
 }
 
-inline void InitScrollbufferInfo(int scrollbuffer_width,
-                                int scrollbuffer_height)
+inline void InitGfxScrollbufferInfo(int scrollbuffer_width,
+                                   int scrollbuffer_height)
 {
   /* currently only used by MSDOS code to alloc VRAM buffer, if available */
-  playfield.scrollbuffer_width = scrollbuffer_width;
-  playfield.scrollbuffer_height = scrollbuffer_height;
+  gfx.scrollbuffer_width = scrollbuffer_width;
+  gfx.scrollbuffer_height = scrollbuffer_height;
 }
 
 inline static int GetRealDepth(int depth)