struct OptionInfo options;
struct VideoSystemInfo video;
struct AudioSystemInfo audio;
-struct PlayfieldInfo playfield;
+struct GfxInfo gfx;
Display *display = NULL;
Visual *visual = NULL;
DrawBuffer backbuffer = NULL;
DrawBuffer drawto = NULL;
-int redraw_mask;
-int redraw_tiles;
+int button_status = MB_NOT_PRESSED;
+boolean motion_status = FALSE;
+
+int redraw_mask = REDRAW_NONE;
+int redraw_tiles = 0;
int FrameCounter = 0;
program.msdos_pointer_filename = msdos_pointer_filename;
}
-inline void InitPlayfieldInfo(int sx, int sy, int sxsize, int sysize,
- int real_sx, int real_sy,
- int full_sxsize, int full_sysize)
+inline void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,
+ int real_sx, int real_sy,
+ int full_sxsize, int full_sysize)
{
- playfield.sx = sx;
- playfield.sy = sy;
- playfield.sxsize = sxsize;
- playfield.sysize = sysize;
- playfield.real_sx = real_sx;
- playfield.real_sy = real_sy;
- playfield.full_sxsize = full_sxsize;
- playfield.full_sysize = full_sysize;
+ gfx.sx = sx;
+ gfx.sy = sy;
+ gfx.sxsize = sxsize;
+ gfx.sysize = sysize;
+ gfx.real_sx = real_sx;
+ gfx.real_sy = real_sy;
+ gfx.full_sxsize = full_sxsize;
+ gfx.full_sysize = full_sysize;
}
-inline void InitDoor1Info(int dx, int dy, int dxsize, int dysize)
+inline void InitGfxDoor1Info(int dx, int dy, int dxsize, int dysize)
{
- playfield.dx = dx;
- playfield.dy = dy;
- playfield.dxsize = dxsize;
- playfield.dysize = dysize;
+ gfx.dx = dx;
+ gfx.dy = dy;
+ gfx.dxsize = dxsize;
+ gfx.dysize = dysize;
}
-inline void InitDoor2Info(int vx, int vy, int vxsize, int vysize)
+inline void InitGfxDoor2Info(int vx, int vy, int vxsize, int vysize)
{
- playfield.vx = vx;
- playfield.vy = vy;
- playfield.vxsize = vxsize;
- playfield.vysize = vysize;
+ gfx.vx = vx;
+ gfx.vy = vy;
+ gfx.vxsize = vxsize;
+ gfx.vysize = vysize;
}
-inline void InitScrollbufferInfo(int scrollbuffer_width,
- int scrollbuffer_height)
+inline void InitGfxScrollbufferInfo(int scrollbuffer_width,
+ int scrollbuffer_height)
{
/* currently only used by MSDOS code to alloc VRAM buffer, if available */
- playfield.scrollbuffer_width = scrollbuffer_width;
- playfield.scrollbuffer_height = scrollbuffer_height;
+ gfx.scrollbuffer_width = scrollbuffer_width;
+ gfx.scrollbuffer_height = scrollbuffer_height;
}
inline static int GetRealDepth(int depth)