audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0;
audio.soundserver_pid = -1;
audio.device_name = NULL;
- audio.device_fd = 0;
+ audio.device_fd = -1;
- audio.channels = 0;
+ audio.num_channels = 0;
audio.music_channel = 0;
+ audio.first_sound_channel = 0;
#if defined(TARGET_SDL)
SDLOpenAudio();
audio.sound_enabled = enabled;
}
-inline void SetAudioReloadFunctions(void (*func_reload_sounds)(void),
- void (*func_reload_music)(void))
-{
- audio.func_reload_sounds = func_reload_sounds;
- audio.func_reload_music = func_reload_music;
-}
-
/* ========================================================================= */
/* event functions */