added counting active API threads
[rocksndiamonds.git] / src / libgame / system.c
index e750b78d365a39ebe8dbd4c2e45d9e51bb7d083e..3eb9c62d55dc4e42d32de21e5459c876d7542f3d 100644 (file)
@@ -40,6 +40,7 @@ struct OverlayInfo    overlay;
 struct ArtworkInfo     artwork;
 struct JoystickInfo    joystick;
 struct SetupInfo       setup;
+struct UserInfo                user;
 
 LevelDirTree          *leveldir_first_all = NULL;
 LevelDirTree          *leveldir_first = NULL;
@@ -79,7 +80,7 @@ void InitProgramInfo(char *argv0, char *config_filename, char *userdata_subdir,
   program.config_filename = config_filename;
 
   program.userdata_subdir = userdata_subdir;
-  program.userdata_path = getUserGameDataDir();
+  program.userdata_path = getMainUserGameDataDir();
 
   program.program_title = program_title;
   program.window_title = "(undefined)";
@@ -102,6 +103,8 @@ void InitProgramInfo(char *argv0, char *config_filename, char *userdata_subdir,
   program.log_file[LOG_OUT_ID] = program.log_file_default[LOG_OUT_ID] = stdout;
   program.log_file[LOG_ERR_ID] = program.log_file_default[LOG_ERR_ID] = stderr;
 
+  program.api_thread_count = 0;
+
   program.headless = FALSE;
 }
 
@@ -126,33 +129,8 @@ void InitRuntimeInfo()
 #else
   runtime.uses_touch_device = FALSE;
 #endif
-}
-
-void InitScoresInfo(void)
-{
-  char *global_scores_dir = getPath2(getCommonDataDir(), SCORES_DIRECTORY);
-
-  program.global_scores = directoryExists(global_scores_dir);
-  program.many_scores_per_name = !program.global_scores;
-
-#if 0
-  if (options.debug)
-  {
-    if (program.global_scores)
-    {
-      Debug("internal:path", "Using global, multi-user scores directory '%s'.",
-           global_scores_dir);
-      Debug("internal:path", "Remove to enable single-user scores directory.");
-      Debug("internal:path", "(This enables multipe score entries per user.)");
-    }
-    else
-    {
-      Debug("internal:path", "Using private, single-user scores directory.");
-    }
-  }
-#endif
 
-  free(global_scores_dir);
+  runtime.use_api_server = setup.use_api_server;
 }
 
 void SetWindowTitle(void)
@@ -186,6 +164,8 @@ void InitExitFunction(void (*exit_function)(int))
 
 void InitPlatformDependentStuff(void)
 {
+  InitEmscriptenFilesystem();
+
   // this is initialized in GetOptions(), but may already be used before
   options.verbose = TRUE;
 
@@ -348,6 +328,8 @@ void InitTileCursorInfo(void)
 
   tile_cursor.sx = 0;
   tile_cursor.sy = 0;
+
+  tile_cursor.xsn_debug = FALSE;
 }
 
 void InitOverlayInfo(void)
@@ -1213,7 +1195,7 @@ void ReloadCustomImage(Bitmap *bitmap, char *basename)
   free(new_bitmap);
 }
 
-static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
+Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
 {
   return SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
 }
@@ -1222,14 +1204,31 @@ void ReCreateGameTileSizeBitmap(Bitmap **bitmaps)
 {
   if (bitmaps[IMG_BITMAP_CUSTOM])
   {
-    FreeBitmap(bitmaps[IMG_BITMAP_CUSTOM]);
+    // check if original sized bitmap points to custom sized bitmap
+    if (bitmaps[IMG_BITMAP_PTR_ORIGINAL] == bitmaps[IMG_BITMAP_CUSTOM])
+    {
+      SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]);
+
+      // keep pointer of previous custom size bitmap
+      bitmaps[IMG_BITMAP_OTHER] = bitmaps[IMG_BITMAP_CUSTOM];
+
+      // set original bitmap pointer to scaled original bitmap of other size
+      bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[IMG_BITMAP_OTHER];
+
+      SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]);
+    }
+    else
+    {
+      FreeBitmap(bitmaps[IMG_BITMAP_CUSTOM]);
+    }
 
     bitmaps[IMG_BITMAP_CUSTOM] = NULL;
   }
 
   if (gfx.game_tile_size == gfx.standard_tile_size)
   {
-    bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD];
+    // set game bitmap pointer to standard sized bitmap (already existing)
+    bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_STANDARD];
 
     return;
   }
@@ -1238,10 +1237,10 @@ void ReCreateGameTileSizeBitmap(Bitmap **bitmaps)
   int width  = bitmap->width  * gfx.game_tile_size / gfx.standard_tile_size;;
   int height = bitmap->height * gfx.game_tile_size / gfx.standard_tile_size;;
 
-  Bitmap *bitmap_new = ZoomBitmap(bitmap, width, height);
+  bitmaps[IMG_BITMAP_CUSTOM] = ZoomBitmap(bitmap, width, height);
 
-  bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new;
-  bitmaps[IMG_BITMAP_GAME]   = bitmap_new;
+  // set game bitmap pointer to custom sized bitmap (newly created)
+  bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_CUSTOM];
 }
 
 static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
@@ -1391,9 +1390,33 @@ static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
       bitmaps[IMG_BITMAP_CUSTOM] = tmp_bitmap_0;
 
     if (bitmaps[IMG_BITMAP_CUSTOM])
-      bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_CUSTOM];
+      bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_CUSTOM];
     else
-      bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD];
+      bitmaps[IMG_BITMAP_PTR_GAME] = bitmaps[IMG_BITMAP_STANDARD];
+
+    // store the "final" (up-scaled) original bitmap, if not already stored
+
+    int tmp_bitmap_final_nr = -1;
+
+    for (i = 0; i < NUM_IMG_BITMAPS; i++)
+      if (bitmaps[i] == tmp_bitmap_final)
+       tmp_bitmap_final_nr = i;
+
+    if (tmp_bitmap_final_nr == -1)     // scaled original bitmap not stored
+    {
+      // store pointer of scaled original bitmap (not used for any other size)
+      bitmaps[IMG_BITMAP_OTHER] = tmp_bitmap_final;
+
+      // set original bitmap pointer to scaled original bitmap of other size
+      bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[IMG_BITMAP_OTHER];
+    }
+    else
+    {
+      // set original bitmap pointer to corresponding sized bitmap
+      bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[tmp_bitmap_final_nr];
+    }
+
+    // free the "old" (unscaled) original bitmap, if not already stored
 
     boolean free_old_bitmap = TRUE;
 
@@ -1413,6 +1436,12 @@ static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
   else
   {
     bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1;
+
+    // set original bitmap pointer to corresponding sized bitmap
+    bitmaps[IMG_BITMAP_PTR_ORIGINAL] = bitmaps[IMG_BITMAP_32x32];
+
+    if (old_bitmap != tmp_bitmap_1)
+      FreeBitmap(old_bitmap);
   }
 
   UPDATE_BUSY_STATE();
@@ -1428,12 +1457,18 @@ void CreateBitmapWithSmallBitmaps(Bitmap **bitmaps, int zoom_factor,
 
 void CreateBitmapTextures(Bitmap **bitmaps)
 {
-  SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
+  if (bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL)
+    SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]);
+  else
+    SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
 }
 
 void FreeBitmapTextures(Bitmap **bitmaps)
 {
-  SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
+  if (bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL)
+    SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_PTR_ORIGINAL]);
+  else
+    SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]);
 }
 
 void ScaleBitmap(Bitmap **bitmaps, int zoom_factor)
@@ -1845,3 +1880,43 @@ void ClearJoystickState(void)
 {
   SDLClearJoystickState();
 }
+
+
+// ============================================================================
+// Emscripten functions
+// ============================================================================
+
+void InitEmscriptenFilesystem(void)
+{
+#if defined(PLATFORM_EMSCRIPTEN)
+  EM_ASM
+  (
+    Module.sync_done = 0;
+
+    FS.mkdir('/persistent');           // create persistent data directory
+    FS.mount(IDBFS, {}, '/persistent');        // mount with IDBFS filesystem type
+    FS.syncfs(true, function(err)      // sync persistent data into memory
+    {
+      assert(!err);
+      Module.sync_done = 1;
+    });
+  );
+
+  // wait for persistent data to be synchronized to memory
+  while (emscripten_run_script_int("Module.sync_done") == 0)
+    Delay(20);
+#endif
+}
+
+void SyncEmscriptenFilesystem(void)
+{
+#if defined(PLATFORM_EMSCRIPTEN)
+  EM_ASM
+  (
+    FS.syncfs(function(err)
+    {
+      assert(!err);
+    });
+  );
+#endif
+}