removed some global variables from function parameters
[rocksndiamonds.git] / src / libgame / system.c
index 38ec0b5b2e5148a2dbf69dd2a8accc65b959b694..3e49544cecc5f34918957491756ac27b5b194d7e 100644 (file)
@@ -207,9 +207,18 @@ void InitGfxWindowInfo(int win_xsize, int win_ysize)
   gfx.background_bitmap_mask = REDRAW_NONE;
 
   ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
+
+#if defined(TARGET_SDL2)
 #if USE_FINAL_SCREEN_BITMAP
   ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
 #endif
+#endif
+
+  ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH);
+  ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH);
+  ReCreateBitmap(&gfx.fade_bitmap_black,  win_xsize, win_ysize, DEFAULT_DEPTH);
+
+  ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize);
 }
 
 void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)
@@ -371,7 +380,7 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
 
   video.window_scaling_available = WINDOW_SCALING_STATUS;
 
-  SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
+  SDLInitVideoBuffer(fullscreen);
 
   video.initialized = TRUE;
 
@@ -877,7 +886,7 @@ void KeyboardAutoRepeatOff(void)
 
 boolean SetVideoMode(boolean fullscreen)
 {
-  return SDLSetVideoMode(&backbuffer, fullscreen);
+  return SDLSetVideoMode(fullscreen);
 }
 
 boolean ChangeVideoModeIfNeeded(boolean fullscreen)