ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
+#if defined(TARGET_SDL2)
#if USE_FINAL_SCREEN_BITMAP
ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
+#endif
#endif
ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH);
video.window_scaling_available = WINDOW_SCALING_STATUS;
- SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
+ SDLInitVideoBuffer(fullscreen);
video.initialized = TRUE;
boolean SetVideoMode(boolean fullscreen)
{
- return SDLSetVideoMode(&backbuffer, fullscreen);
+ return SDLSetVideoMode(fullscreen);
}
boolean ChangeVideoModeIfNeeded(boolean fullscreen)