fixed some compilation errors for SDL 1.2 target
[rocksndiamonds.git] / src / libgame / system.c
index acd36018b2614036196301205967ab4e581f6e5b..3b206b265e3ec2f468b859a3f2a2b06ae40fb21b 100644 (file)
@@ -33,6 +33,7 @@ struct OptionInfo     options;
 struct VideoSystemInfo video;
 struct AudioSystemInfo audio;
 struct GfxInfo         gfx;
+struct OverlayInfo     overlay;
 struct ArtworkInfo     artwork;
 struct JoystickInfo    joystick;
 struct SetupInfo       setup;
@@ -50,6 +51,7 @@ DrawBuffer           *drawto = NULL;
 
 int                    button_status = MB_NOT_PRESSED;
 boolean                        motion_status = FALSE;
+int                    wheel_steps = DEFAULT_WHEEL_STEPS;
 #if defined(TARGET_SDL2)
 boolean                        keyrepeat_status = TRUE;
 #endif
@@ -203,16 +205,16 @@ void InitGfxWindowInfo(int win_xsize, int win_ysize)
 {
   if (win_xsize != gfx.win_xsize || win_ysize != gfx.win_ysize)
   {
-    ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
+    ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize);
 
 #if defined(TARGET_SDL2)
-    ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
+    ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize);
 #endif
 
-    ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize, DEFAULT_DEPTH);
-    ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH);
-    ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH);
-    ReCreateBitmap(&gfx.fade_bitmap_black,  win_xsize, win_ysize, DEFAULT_DEPTH);
+    ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize);
+    ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize);
+    ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize);
+    ReCreateBitmap(&gfx.fade_bitmap_black,  win_xsize, win_ysize);
 
     ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize);
   }
@@ -269,6 +271,21 @@ void InitGfxOtherSettings()
   gfx.cursor_mode = CURSOR_DEFAULT;
 }
 
+void InitOverlayInfo()
+{
+  overlay.active = FALSE;
+}
+
+void SetOverlayActive(boolean active)
+{
+  overlay.active = active;
+}
+
+boolean GetOverlayActive()
+{
+  return overlay.active;
+}
+
 void SetDrawDeactivationMask(int draw_deactivation_mask)
 {
   gfx.draw_deactivation_mask = draw_deactivation_mask;
@@ -362,6 +379,9 @@ void LimitScreenUpdates(boolean enable)
 void InitVideoDisplay(void)
 {
   SDLInitVideoDisplay();
+#if defined(TARGET_SDL2)
+  SDLSetDisplaySize();
+#endif
 }
 
 void CloseVideoDisplay(void)
@@ -377,6 +397,11 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
   video.height = height;
   video.depth = GetRealDepth(depth);
 
+  video.screen_width = width;
+  video.screen_height = height;
+  video.screen_xoffset = 0;
+  video.screen_yoffset = 0;
+
   video.fullscreen_available = FULLSCREEN_STATUS;
   video.fullscreen_enabled = FALSE;
 
@@ -385,6 +410,12 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
   video.frame_delay = 0;
   video.frame_delay_value = GAME_FRAME_DELAY;
 
+  video.shifted_up = FALSE;
+  video.shifted_up_pos = 0;
+  video.shifted_up_pos_last = 0;
+  video.shifted_up_delay = 0;
+  video.shifted_up_delay_value = ONE_SECOND_DELAY / 4;
+
   SDLInitVideoBuffer(fullscreen);
 
   video.initialized = TRUE;
@@ -444,9 +475,9 @@ Bitmap *CreateBitmap(int width, int height, int depth)
   return new_bitmap;
 }
 
-void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth)
+void ReCreateBitmap(Bitmap **bitmap, int width, int height)
 {
-  Bitmap *new_bitmap = CreateBitmap(width, height, depth);
+  Bitmap *new_bitmap = CreateBitmap(width, height, DEFAULT_DEPTH);
 
   if (*bitmap == NULL)
   {
@@ -976,30 +1007,9 @@ void ReloadCustomImage(Bitmap *bitmap, char *basename)
   free(new_bitmap);
 }
 
-Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
+static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height)
 {
-  Bitmap *dst_bitmap = SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
-
-  return dst_bitmap;
-}
-
-static void SetMaskedBitmapSurface(Bitmap *bitmap)
-{
-  if (bitmap == NULL)
-    return;
-
-  SDL_Surface *surface = bitmap->surface;
-
-  if (bitmap->surface_masked)
-    SDL_FreeSurface(bitmap->surface_masked);
-
-  SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL,
-                 SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
-
-  if ((bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
-    Error(ERR_EXIT, "SDL_DisplayFormat() failed");
-
-  SDL_SetColorKey(surface, UNSET_TRANSPARENT_PIXEL, 0);
+  return SDLZoomBitmap(src_bitmap, zoom_width, zoom_height);
 }
 
 void ReCreateGameTileSizeBitmap(Bitmap **bitmaps)
@@ -1026,8 +1036,6 @@ void ReCreateGameTileSizeBitmap(Bitmap **bitmaps)
 
   bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new;
   bitmaps[IMG_BITMAP_GAME]   = bitmap_new;
-
-  SetMaskedBitmapSurface(bitmap_new);
 }
 
 static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
@@ -1195,12 +1203,6 @@ static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
     bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1;
   }
 
-  // create corresponding bitmaps for masked blitting
-  for (i = 0; i < NUM_IMG_BITMAPS; i++)
-    if (bitmaps[i] != NULL &&
-       bitmaps[i] != old_bitmap)
-      SetMaskedBitmapSurface(bitmaps[i]);
-
   UPDATE_BUSY_STATE();
 
   print_timestamp_done("CreateScaledBitmaps");
@@ -1423,16 +1425,6 @@ void SetAudioMode(boolean enabled)
 /* event functions                                                           */
 /* ========================================================================= */
 
-void InitEventFilter(EventFilter filter_function)
-{
-  /* set event filter to filter out certain events */
-#if defined(TARGET_SDL2)
-  SDL_SetEventFilter(filter_function, NULL);
-#else
-  SDL_SetEventFilter(filter_function);
-#endif
-}
-
 boolean PendingEvent(void)
 {
   return (SDL_PollEvent(NULL) ? TRUE : FALSE);
@@ -1539,6 +1531,38 @@ KeyMod GetKeyModStateFromEvents()
   return HandleKeyModState(KSYM_UNDEFINED, 0);
 }
 
+void StartTextInput(int x, int y, int width, int height)
+{
+#if defined(TARGET_SDL2)
+  SDL_StartTextInput();
+
+#if defined(HAS_SCREEN_KEYBOARD)
+  if (y + height > SCREEN_KEYBOARD_POS(video.height))
+  {
+    video.shifted_up_pos = y + height - SCREEN_KEYBOARD_POS(video.height);
+    video.shifted_up_delay = SDL_GetTicks();
+    video.shifted_up = TRUE;
+  }
+#endif
+#endif
+}
+
+void StopTextInput()
+{
+#if defined(TARGET_SDL2)
+  SDL_StopTextInput();
+
+#if defined(HAS_SCREEN_KEYBOARD)
+  if (video.shifted_up)
+  {
+    video.shifted_up_pos = 0;
+    video.shifted_up_delay = SDL_GetTicks();
+    video.shifted_up = FALSE;
+  }
+#endif
+#endif
+}
+
 boolean CheckCloseWindowEvent(ClientMessageEvent *event)
 {
   if (event->type != EVENT_CLIENTMESSAGE)