fixed some compilation errors for SDL 1.2 target
[rocksndiamonds.git] / src / libgame / system.c
index 5443e87da6ebd560a3ef446c8f45d4f107b4ed15..3b206b265e3ec2f468b859a3f2a2b06ae40fb21b 100644 (file)
@@ -379,7 +379,9 @@ void LimitScreenUpdates(boolean enable)
 void InitVideoDisplay(void)
 {
   SDLInitVideoDisplay();
+#if defined(TARGET_SDL2)
   SDLSetDisplaySize();
+#endif
 }
 
 void CloseVideoDisplay(void)