fixed initially displaying custom mouse cursor in upper left corner
[rocksndiamonds.git] / src / libgame / system.c
index 8c8b7d5ac8515121bc647aec0ecb59b71c14924e..337c18dff69c877a714e96f0e00f07e6de3736f3 100644 (file)
@@ -320,8 +320,9 @@ void InitGfxOtherSettings(void)
   gfx.cursor_mode_override = CURSOR_UNDEFINED;
   gfx.cursor_mode_final = gfx.cursor_mode;
 
-  gfx.mouse_x = 0;
-  gfx.mouse_y = 0;
+  // prevent initially displaying custom mouse cursor in upper left corner
+  gfx.mouse_x = POS_OFFSCREEN;
+  gfx.mouse_y = POS_OFFSCREEN;
 }
 
 void InitTileCursorInfo(void)
@@ -570,6 +571,7 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen)
 
   video.window_scaling_available = WINDOW_SCALING_STATUS;
 
+  video.frame_counter = 0;
   video.frame_delay = 0;
   video.frame_delay_value = GAME_FRAME_DELAY;
 
@@ -1665,6 +1667,11 @@ void PeekEvent(Event *event)
   SDL_PeepEvents(event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
 }
 
+void PumpEvents(void)
+{
+  SDL_PumpEvents();
+}
+
 void CheckQuitEvent(void)
 {
   if (SDL_QuitRequested())