cleanup of screen fading code
[rocksndiamonds.git] / src / libgame / system.c
index 3bd825fd6fd36c6077ef1bc2de5b8db933b72948..2efe6dd991da2d4c8d380aca2f2ddcbc2dd9d4e8 100644 (file)
@@ -171,8 +171,6 @@ void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,
 
   gfx.field_save_buffer = field_save_buffer;
 
-  gfx.drawing_area_changed = FALSE;
-
   SetDrawDeactivationMask(REDRAW_NONE);                /* do not deactivate drawing */
   SetDrawBackgroundMask(REDRAW_NONE);          /* deactivate masked drawing */
 }
@@ -501,16 +499,6 @@ boolean DrawingOnBackground(int x, int y)
          CheckDrawingArea(x, y, 1, 1, gfx.draw_background_mask));
 }
 
-boolean DrawingAreaChanged()
-{
-  int drawing_area_changed = gfx.drawing_area_changed;
-
-  // reset flag for change of drawing area after querying it
-  gfx.drawing_area_changed = FALSE;
-
-  return drawing_area_changed;
-}
-
 static boolean InClippedRectangle(Bitmap *bitmap, int *x, int *y,
                                  int *width, int *height, boolean is_dest)
 {