video.width = width;
video.height = height;
video.depth = GetRealDepth(depth);
+
video.fullscreen_available = FULLSCREEN_STATUS;
video.fullscreen_enabled = FALSE;
video.fullscreen_modes = NULL;
dst_x, dst_y, BLIT_OPAQUE);
}
-void FadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay,
- int post_delay)
+void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height,
+ int fade_mode, int fade_delay, int post_delay)
{
#if defined(TARGET_SDL)
- SDLFadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+ SDLFadeRectangle(bitmap_cross, x, y, width, height,
+ fade_mode, fade_delay, post_delay);
#else
- X11FadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay);
+ X11FadeRectangle(bitmap_cross, x, y, width, height,
+ fade_mode, fade_delay, post_delay);
#endif
}