/* init/close functions */
/* ========================================================================= */
-void InitProgramInfo(char *argv0,
+void InitProgramInfo(char *argv0, char *config_filename,
char *userdata_subdir, char *userdata_subdir_unix,
char *program_title, char *icon_title,
- char *sdl_icon_filename, char *cookie_prefix,
+ char *icon_filename, char *cookie_prefix,
int program_version)
{
program.command_basepath = getBasePath(argv0);
program.command_basename = getBaseName(argv0);
+ program.config_filename = config_filename;
+
program.userdata_subdir = userdata_subdir;
program.userdata_subdir_unix = userdata_subdir_unix;
program.userdata_path = getUserGameDataDir();
program.window_title = "(undefined)";
program.icon_title = icon_title;
- program.sdl_icon_filename = sdl_icon_filename;
+ program.icon_filename = icon_filename;
program.cookie_prefix = cookie_prefix;
gfx.draw_init_text = TRUE;
}
+void InitGfxOtherSettings()
+{
+ gfx.cursor_mode = CURSOR_DEFAULT;
+}
+
void SetDrawDeactivationMask(int draw_deactivation_mask)
{
gfx.draw_deactivation_mask = draw_deactivation_mask;
SDLInitVideoBuffer(&backbuffer, &window, fullscreen);
+ video.initialized = TRUE;
+
drawto = backbuffer;
}
mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL);
SDLSetMouseCursor(cursor_new);
+
+ gfx.cursor_mode = mode;
}