inline void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height)
{
- FillRectangle(bitmap, x, y, width, height, BlackPixel(display, screen));
+ FillRectangle(bitmap, x, y, width, height, BLACK_PIXEL);
}
inline void ClearRectangleOnBackground(Bitmap *bitmap, int x, int y,
int to_x, int to_y)
{
#ifdef TARGET_SDL
- SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, 0xffffff);
+ SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL);
#else
- XSetForeground(display, bitmap->gc, WhitePixel(display, screen));
- XDrawLine(display, bitmap->drawable, bitmap->gc, from_x, from_y, to_x, to_y);
+ X11DrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, WHITE_PIXEL);
#endif
}