moved variables for network server thread to network structure
[rocksndiamonds.git] / src / libgame / system.c
index b0b8d4775236b8005ed1a5cae12ee39cb411be46..076ea586309c008e3332e9eb4fa49602c89fc6bb 100644 (file)
@@ -114,6 +114,9 @@ void InitNetworkInfo(boolean enabled, boolean connected, boolean serveronly,
 
   network.server_host = server_host;
   network.server_port = server_port;
+
+  network.server_thread = NULL;
+  network.is_server_thread = FALSE;
 }
 
 void InitRuntimeInfo()