* system.c *
***********************************************************/
-#include "libgame.h"
+#include <string.h>
+
+#include "platform.h"
+#if defined(PLATFORM_MSDOS)
+#include <fcntl.h>
+#endif
+#include "libgame.h"
+
+#if 0
/* ========================================================================= */
/* exported variables */
/* ========================================================================= */
int FrameCounter = 0;
+#endif
/* ========================================================================= */
-/* video functions */
+/* init functions */
/* ========================================================================= */
-inline void InitProgramInfo(char *command_name, char *program_title,
- char *window_title, char *icon_title,
- char *x11_icon_filename,
- char *x11_iconmask_filename,
- char *msdos_pointer_filename)
+void InitCommandName(char *argv0)
+{
+ program.command_basename =
+ (strrchr(argv0, '/') ? strrchr(argv0, '/') + 1 : argv0);
+}
+
+void InitExitFunction(void (*exit_function)(int))
+{
+ program.exit_function = exit_function;
+}
+
+void InitPlatformDependantStuff(void)
{
- program.command_name = command_name;
+#if defined(PLATFORM_MSDOS)
+ _fmode = O_BINARY;
+#endif
+}
+
+void InitProgramInfo(char *unix_userdata_directory, char *program_title,
+ char *window_title, char *icon_title,
+ char *x11_icon_basename, char *x11_iconmask_basename,
+ char *msdos_pointer_basename)
+{
+ char *gfx_dir = getPath2(options.ro_base_directory, GRAPHICS_DIRECTORY);
+ char *x11_icon_filename = getPath2(gfx_dir, x11_icon_basename);
+ char *x11_iconmask_filename = getPath2(gfx_dir, x11_iconmask_basename);
+ char *msdos_pointer_filename = getPath2(gfx_dir, msdos_pointer_basename);
+
+ free(gfx_dir);
+
+#if defined(PLATFORM_UNIX)
+ program.userdata_directory = unix_userdata_directory;
+#else
+ program.userdata_directory = "userdata";
+#endif
+
program.program_title = program_title;
program.window_title = window_title;
program.icon_title = icon_title;
program.msdos_pointer_filename = msdos_pointer_filename;
}
-inline void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,
- int real_sx, int real_sy,
- int full_sxsize, int full_sysize)
+void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize,
+ int real_sx, int real_sy,
+ int full_sxsize, int full_sysize)
{
gfx.sx = sx;
gfx.sy = sy;
gfx.full_sysize = full_sysize;
}
-inline void InitGfxDoor1Info(int dx, int dy, int dxsize, int dysize)
+void InitGfxDoor1Info(int dx, int dy, int dxsize, int dysize)
{
gfx.dx = dx;
gfx.dy = dy;
gfx.dysize = dysize;
}
-inline void InitGfxDoor2Info(int vx, int vy, int vxsize, int vysize)
+void InitGfxDoor2Info(int vx, int vy, int vxsize, int vysize)
{
gfx.vx = vx;
gfx.vy = vy;
gfx.vysize = vysize;
}
-inline void InitGfxScrollbufferInfo(int scrollbuffer_width,
- int scrollbuffer_height)
+void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height)
{
/* currently only used by MSDOS code to alloc VRAM buffer, if available */
gfx.scrollbuffer_width = scrollbuffer_width;
gfx.scrollbuffer_height = scrollbuffer_height;
}
+
+/* ========================================================================= */
+/* video functions */
+/* ========================================================================= */
+
inline static int GetRealDepth(int depth)
{
return (depth == DEFAULT_DEPTH ? video.default_depth : depth);