added also fading in/out global animations to be started/stopped
[rocksndiamonds.git] / src / libgame / system.c
index 8b81ede9deef4db5b27ba81e47f74847b31d51d2..02938e3544e07825eabf196ea4b01faafd5a81fb 100644 (file)
@@ -212,6 +212,7 @@ void InitGfxWindowInfo(int win_xsize, int win_ysize)
   ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH);
 #endif
 
+  ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize, DEFAULT_DEPTH);
   ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH);
   ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH);
   ReCreateBitmap(&gfx.fade_bitmap_black,  win_xsize, win_ysize, DEFAULT_DEPTH);