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added support for busy animation on non-loading screens
[rocksndiamonds.git]
/
src
/
libgame
/
system.c
diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index ea8288e033870af9f9e2308300a5850a993b40d7..f9cc4fe894708219c0f1af1e383c251c10608fab 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-273,7
+273,7
@@
void InitGfxClipRegion(boolean enabled, int x, int y, int width, int height)
gfx.clip_height = height;
}
-void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(
void
))
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(
boolean
))
{
gfx.draw_busy_anim_function = draw_busy_anim_function;
}