added support for busy animation on non-loading screens
[rocksndiamonds.git] / src / libgame / system.c
index ea8288e033870af9f9e2308300a5850a993b40d7..f9cc4fe894708219c0f1af1e383c251c10608fab 100644 (file)
@@ -273,7 +273,7 @@ void InitGfxClipRegion(boolean enabled, int x, int y, int width, int height)
   gfx.clip_height = height;
 }
 
-void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void))
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean))
 {
   gfx.draw_busy_anim_function = draw_busy_anim_function;
 }