moved setting overlay grid size and buttons to separate function
[rocksndiamonds.git] / src / libgame / system.c
index 67995e3d82c2da295693988cc924af443b93dfa4..e750b78d365a39ebe8dbd4c2e45d9e51bb7d083e 100644 (file)
@@ -352,30 +352,35 @@ void InitTileCursorInfo(void)
 
 void InitOverlayInfo(void)
 {
-  int nr = GRID_ACTIVE_NR();
-  int x, y;
-
   overlay.enabled = FALSE;
   overlay.active = FALSE;
 
   overlay.show_grid = FALSE;
 
-  overlay.grid_xsize = setup.touch.grid_xsize[nr];
-  overlay.grid_ysize = setup.touch.grid_ysize[nr];
-
-  for (x = 0; x < MAX_GRID_XSIZE; x++)
-    for (y = 0; y < MAX_GRID_YSIZE; y++)
-      overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
-
   overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
   overlay.grid_button_action = JOY_NO_ACTION;
 
+  SetOverlayGridSizeAndButtons();
+
 #if defined(USE_TOUCH_INPUT_OVERLAY)
   if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
     overlay.enabled = TRUE;
 #endif
 }
 
+void SetOverlayGridSizeAndButtons(void)
+{
+  int nr = GRID_ACTIVE_NR();
+  int x, y;
+
+  overlay.grid_xsize = setup.touch.grid_xsize[nr];
+  overlay.grid_ysize = setup.touch.grid_ysize[nr];
+
+  for (x = 0; x < MAX_GRID_XSIZE; x++)
+    for (y = 0; y < MAX_GRID_YSIZE; y++)
+      overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
+}
+
 void SetTileCursorEnabled(boolean enabled)
 {
   tile_cursor.enabled = enabled;