#if defined(TARGET_SDL)
Mix_Chunk *mix_chunk;
+ Mix_Music *mix_music;
#endif
};
void SoundServer(void);
/* sound client functions */
-void AllocSoundArray(int);
-boolean LoadSound(int, char *);
+boolean LoadSound(char *);
+boolean LoadMod(char *);
+int LoadMusic(void);
void PlayMusic(int);
void PlaySound(int);
void PlaySoundStereo(int, int);