#define AUDIO_STREAMING_DSP
#endif
+#define AUDIO_SAMPLE_RATE_8000 8000
+#define AUDIO_SAMPLE_RATE_22050 22050
+
+#define AUDIO_FRAGMENT_SIZE_512 512
+#define AUDIO_FRAGMENT_SIZE_1024 1024
+#define AUDIO_FRAGMENT_SIZE_2048 2048
+#define AUDIO_FRAGMENT_SIZE_4096 4096
+
+#define AUDIO_MONO_CHANNEL 1
+#define AUDIO_STEREO_CHANNELS 2
+
+#if defined(TARGET_SDL)
+/* one second fading interval == 1000 ticks (milliseconds) */
+#define SOUND_FADING_INTERVAL 1000
+#define SOUND_MAX_VOLUME (SDL_MIX_MAXVOLUME / 4)
+#endif
+
+#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050
+#define DEFAULT_AUDIO_FRAGMENT_SIZE_UNIX AUDIO_FRAGMENT_SIZE_512
+#define DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32 AUDIO_FRAGMENT_SIZE_2048
+
+#if defined(PLATFORM_UNIX)
+#define DEFAULT_AUDIO_FRAGMENT_SIZE DEFAULT_AUDIO_FRAGMENT_SIZE_UNIX
+#else
+#define DEFAULT_AUDIO_FRAGMENT_SIZE DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32
+#endif
+
#if !defined(PLATFORM_MSDOS)
-#define MAX_SOUNDS_PLAYING 16
+#define MAX_SOUNDS_PLAYING 16
#else
-#define MAX_SOUNDS_PLAYING 8
+#define MAX_SOUNDS_PLAYING 8
#endif
#if !defined(PLATFORM_HPUX)
};
/* general sound functions */
-void UnixOpenAudio(struct AudioSystemInfo *);
-void UnixCloseAudio(struct AudioSystemInfo *);
+void UnixOpenAudio(void);
+void UnixCloseAudio(void);
/* sound server functions */
void SoundServer(void);
/* sound client functions */
void AllocSoundArray(int);
boolean LoadSound(int, char *);
+void PlayMusic(int);
void PlaySound(int);
void PlaySoundStereo(int, int);
void PlaySoundLoop(int);
void PlaySoundExt(int, int, int, boolean);
+void FadeMusic(void);
void FadeSound(int);
void FadeSounds(void);
+void StopMusic(void);
void StopSound(int);
void StopSounds(void);
void StopSoundExt(int, int);