fixed bug with restarting same menu music on different screens
[rocksndiamonds.git] / src / libgame / sound.h
index 26e882b3e177c5345b97c8a3670046463dd83c9e..8eb344ef2e921dfae3d8ef554d86d77784740b04 100644 (file)
@@ -121,6 +121,7 @@ int getSoundListSize();
 int getMusicListSize();
 struct FileInfo *getSoundListEntry(int);
 struct FileInfo *getMusicListEntry(int);
 int getMusicListSize();
 struct FileInfo *getSoundListEntry(int);
 struct FileInfo *getMusicListEntry(int);
+char *getCurrentlyPlayingMusicFilename();
 int getSoundListPropertyMappingSize();
 int getMusicListPropertyMappingSize();
 struct PropertyMapping *getSoundListPropertyMapping();
 int getSoundListPropertyMappingSize();
 int getMusicListPropertyMappingSize();
 struct PropertyMapping *getSoundListPropertyMapping();